But is the world ready yet? For the Industry Email List innovators and early majority I think absolutely. According to a recent report by Deloitte , young people already have one foot in the metaverse. Consider, for example, the enormous popularity of social media, e-sports and online gaming. For example, a concert by Travis Scott in Industry Email List Fortnite was watched by 27.7 million players. Those applications are not that far from the metaverse. But I don't think the real masses are ready for the metaverse yet. Simply because the accessibility is still insufficient. As soon as things like VR glasses are no longer necessary and the necessary applications Industry Email List are available to everyone by default , things can go very quickly.
Not only among young people, but also Industry Email List among the general public. What should/can you do with it? It would be naive to think that the metaverse is nothing more than a collection of online games. For an entire generation, your future customers, online games and virtual identities are a new way of life. In this online world they can be who they want to be, meet like-minded people and have fun that they can't always find in the Industry Email List physical world. You can therefore be pretty sure that these target group(s) are willing to invest money in their digital experience. An entirely new and untapped economy is emerging. Think of NFTs , another Industry Email List hype word that has more to it than pure myth.
These non-fungible tokens are Industry Email List simply digital services or products that are traded online. Like special Nikes for your metaverse personality? Online games have also been working with these types of tokens for quite some time. Again, not really that much news at all, beyond the myth lies a reality that is much closer than you Industry Email List might think. Also read: Metaverse explained through the virtual world of Roblox For the Industry Email List masses, the metaverse is still primarily a phenomenon that is difficult to fathom, which is far removed from current reality.